Unlimited Frame-by-Frame Animation for RPG Maker MZ & MV




ONE OF THE MOST FAMOUS AND USED PLUGINS ON MZ IS NOW ON MV
It was limited to MZ. Not anymore.
To stay ahead — and to surpass VisuStella, AnimaX, Sang Hendrix and Ayatam — we did what none of them had the courage to do: a full version for MV. Same editor. Same features. Same freedom. Same price…wait, price? Ah yeah $0 forever Zero compromises.
TL;DR — FrameMaster runs on MZ & MV. Unlimited frames, visual editor, battle director, equipment layers, picture animation, battler animation. Free forever, even for commercial games.
Stop wasting money on separate plugins. Download it and move on.
WHY FRAMEMASTER WINS
The others sell you separate pieces. We give you everything, free, in a single plugin.
Frame Master: $0 → FREE FOREVER
VisuStella: $100
AnimaX: $28
Sang Hendrix: $15
Do the math: to get the same features with the competitors you spend $100–$200+. With FrameMaster you spend nothing. And you also get things they never dreamed of.
FROM MZ TO MZ & MV
FrameMaster was born as an MZ-exclusive plugin. The mission was simple: kill the 3-frame limit and give RPG Maker a real animation system.
The community kept asking. And asking. And asking.
So we ported it to MV.
Not a stripped-down version. Not a “lite edition”. The whole thing. Same editor, same features, same freedom — on both engines.
MZ users: nothing changes for you. You keep winning.
MV users: welcome to the big leagues.
WHAT IS FRAMEMASTER
It is the plugin that deletes RPG Maker’s 3-frame limit and replaces it with a full Godot-style frame-by-frame animation system.
Characters. Battlers. Pictures. Everything.
Unlimited frames. Built-in visual editor. Equipment layers. Battle director. Compatibility API. All of it. Free for commercial use.
The difference: every other plugin animates map characters. FrameMaster animates everything — map, battle, screen — and gives you the tools to do it without touching a single line of code.
WHAT IS ALREADY DONE
- Unlimited Frames — The 3-frame limit is dead and buried
- Integrated Visual Editor — Drag-drop timeline, live preview, zero code
- 8-Direction Auto-Pilot — Idle / walk / dash + diagonals
- Equipment Layers — Weapons, armor, capes rendered dynamically
- Battler Animation — Actor + enemy, side + front view
- Picture Animation — Transforms preserved
- Battle Director — Battle state machine, zero code
- Frame Events — SE, switches, common events, scripts
- Loop Modes — Normal, ping-pong, random
- PlayOnce System — One-shot with auto-resume
- Crossfade Blends — Smooth FM to FM transitions
- .webp Support — 60–80% smaller than PNG
- MZ & MV Compatibility — Alias-only, no overwrites
IN PROGRESS
| Feature | Status |
|---|---|
| Battle Director | State machine working, UI polishing |
| Crossfade Blends | FM to FM transitions in testing |
| Compatibility Hook API | Other plugins can inject layers |
| MV Port Refinement | Final edge-case testing on older projects |
COMING NEXT
- Frame Events Expansion — More triggers, more flexibility
- Loop Modes Polish — Ping-pong and random refinement
- Editor Improvements — Better UX, keyboard shortcuts, presets
- More Tutorials — Video guides and example projects
TELL US WHAT YOU WANT
This plugin grows with the community. Found a bug? Want a feature? Got an idea for the editor?
Tell us. Every piece of feedback shapes the next update.
DOWNLOAD NOW
Made with js by Rpx & Just Dev
Stop reading. Stop spending. Start animating.