This manual explains how to operate the Visual Scripting screen.
Visual Script Editor
Terminology
The square boxes are called states. A state represents the current state of an object. You can assign one animation to play per state and fill it with actions representing the movements you want to execute.
The connecting lines are called links. Links connect states and specify the conditions for transitioning to another state.
Customizing States/Links
States and links can be customized in the Inspector under VisualScriptNode, where you can change their color, title, and notes.
Types of States
- Initial State
The state that appears brighter than others is the initial state. When an object begins its behavior, it starts from this initial state.
You can change the initial state via the right-click menu of a state.
- Shortcut State
States with the
icon are shortcut states. These are treated as identical to other states with the same name.
You can create a shortcut by selecting a state and choosing “Create Shortcut” from the right-click menu, or by pressing Ctrl+Shift+D while the state is selected.
- AnyState
As the name suggests, “AnyState” means “all states.” By connecting a link from this state, you can transition to it from any state, provided the condition is met. After transitioning, you can return to the previous state using the “Return to Previous Action” (Transfer To Action) action. This is equivalent to the “Common Action” in the previous version of RPG Maker MV.
Creating Group Boxes
You can add a group box by right-clicking an empty area and selecting “Add Group Box.”
A group box functions like a folder, allowing you to group actions and links together, move them as a unit, or collapse them to keep the workspace tidy.



















