I think it would be great to have a mini-map feature—similar to what we had in PGM, but more powerful—that generates automatically based on the scenes that make up the game’s levels. It would also be useful to be able to mark rooms with icons or specific colors; for instance, to distinguish areas where the game can be saved. Having something like this built natively into the engine would be a great addition.
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I was working on one, but as you can imagine it just kept getting pushed back and back. Might be time to relook at it. It was definitely better then PGM’s.
I think AGM was changing so fast I wanted to wait and see where the dust settles. I think now with 2.0 the dust is settled a bit to try again.
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