Action Game Maker G 2.0.5 Patch Notes

Thank you for always using Action Game Maker G.
We have released a new update.

New Features

  • Added an option in the state animation settings to “Continue playing with the duration of the pre-transition animation.”
    Previously, switching between the “Run and Shoot” and “Run” states would always restart the animation from the first frame, which could cause unnatural leg movements. By preparing animations with matching durations using this setting, you can switch smoothly between “Run and Shoot” and “Run.”

  • Along with this addition, we changed the playback settings such as “Reverse Playback” and “Maintain Pre-Transition Animation” from toggle buttons to pull-down menus.

  1. Added “Inherit Previous Frame” to the execution action “Change Object Texture.”

  2. Added “Behind UI (Layer 0)” as a display destination for various display-related actions.

  • Additionally, we adjusted the names of display destinations that were previously difficult to understand.

Bug Fixes

  • Fixed a bug where pasting shortcuts along with their original actions caused ID mismatches in links, leading to crashes.
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