Behavior became completely messed up after the update

I just updated ActCk, and although it was working normally yesterday, it has changed significantly…

For some reason, actions like “fire bullet” or “generate object” now seem to originate from a different location (perhaps near the parent ObjectRoot?), and bullets appear to disappear midway. If anyone has any idea about the cause or how to fix it, please let me know.

Additionally, I’m now encountering the following errors that didn’t occur before the update:
ChangeObjectProperty The variable name does not already exist.
ChangeObjectProperty Cannot change property. Target or assigned target is invalid.

This issue has been confirmed and is scheduled for a fix.
An earlier version is being distributed as a Steam beta, so please use this branch temporarily if needed.


I am trying to downgrade from version 1.0.11 and have selected previous-version 1.0.8, but for some reason it becomes 1.0.10. It becomes 10, not 11 or 8. I also know that versions before 1.0.9 worked properly, so I want to go back to before version 9…

Sorry, the name here has not been updated for some reason and remains old…
As the branch name suggests, previous-version (the version one step prior) should be automatically included.
Since version 1.0.6 (the version at the time of official release) is available, please use that.

Understood, I will observe for a moment. Thank you.

We have made corrections in today’s update, so could you please check if the issue still occurs?

On my end, the bullet firing bug has been resolved, and everything is working perfectly now ^^

The execution, reversal, and conjunction icon display of actions have become closer to ACTS MV, making it much easier to use!
Please keep up the great work with future updates.
I look forward to this divine tool evolving into one that can realize any idea!

1 Like

After a brief touch, it seems to be working without issues. Thank you.

1 Like