If you process Waddle Dee’s beam with a single projectile, the behavior changes when it is reflected by a mirror. That is what I mean.
Generating eight at once would be too much if used as we intended…
If you process Waddle Dee’s beam with a single projectile, the behavior changes when it is reflected by a mirror. That is what I mean.
Generating eight at once would be too much if used as we intended…
I see, the reflection via the mirror was an oversight…
Regarding the current performance, I sincerely apologize.
I will do my best to implement the lightweight projectile object as soon as possible…
Thank you for your reply.
I see. It would be amazing if objects created with lightweight Area2D or Node2D could be made to run in Visual Studio.
I’m looking forward to a game engine that can effortlessly handle a volume of content comparable to DoDonPachi on the Sega Saturn.
The Saturn is a console from 30 years ago! It’s absolutely unacceptable for a modern engine to fall short (^^;
Well, the resolution is low, so it might be possible to replicate it if lightweight bullets are implemented. However, please, development team, strive to make all objects other than bullets as lightweight as possible.