ACTION GAME MAKER v1.0.18 Patch Notes

  • Japanese is provided after English.

Improvements

  • New Condition: Compare Speed (CompareSpeed)

    • Enables conditional branching based on an object’s current speed (regardless of X/Y direction) compared with a variable or constant.
  • Default variable/switch descriptions are now localized.

    • Note: Variables or switches already created in a non-English language environment won’t be retroactively translated.
  • Added support for link copy/paste via shortcuts on the scene transition screen.

  • Changed portal entry/exit settings to match PGMMV style, where both are configured on the source portal.


Bug Fixes

  • Fixed a bug where standing on the border of slope tiles would incorrectly trigger an airborne state.

  • Fixed a bug where standing on the peak of a slope tile would cause an airborne state.

  • Fixed unreliable collision detection when wall edges are just barely touching.

  • Fixed a crash when trying to open plugin.cfg in external editor mode.

  • Fixed a bug where Afterimage settings would not appear when disabled.

  • Fixed an issue where afterimages appeared at the origin when disabled.

  • Fixed a crash when calling queue_free on a GameObject via GDScript.

  • Fixed a bug where VariableData resource IDs changed upon restart.

  • Fixed a bug where custom fonts unintentionally affected AGMaker-specific UI elements.

  • Fixed an issue where object locking only worked at the beginning of a state.

  • Fixed a bug where only integers could be used for movement duration in template-based random movement.

  • Fixed a bug where AnimationPlayer on editable child nodes sometimes failed to batch load.

  • Fixed a crash on some environments when too many particles were generated via bullet firing.

  • Fixed a bug where user database Image fields couldn’t be modified via the Change Property action.

  • Fixed a bug where “Apply to Instances” did not function correctly in exported projects.


ACTION GAME MAKER 1.0.18 Patch Notes

Improvements

  • Added new condition “Compare Speed (CompareSpeed)”.
    • Allows transition conditions based on comparing the current speed of the target object (regardless of X/Y direction) with a variable or constant.
  • Default variable/switch descriptions are now translated.
    • Variable/switch names already created in a non-English language environment will not be translated.
  • Link copy/paste via shortcut keys is now available on the scene transition screen.
  • Portal entry/exit settings have been changed to match the previous title PGMMV, where both entry and exit are configured on the source portal.

Bug Fixes

  • Fixed a bug where standing on the seam between slope tiles incorrectly triggered an airborne state.
  • Fixed a bug where standing on the peak of a slope tile incorrectly triggered an airborne state.
  • Fixed a bug where collision detection failed when wall edges were barely touching.
  • Fixed a crash that occurred when trying to open plugin.cfg in external editor mode.
  • Fixed a bug where Afterimage settings did not appear when disabled.
  • Fixed a bug where afterimages sometimes remained at the initial position when disabled.
  • Fixed a crash that occurred when executing the queue_free command on a GameObject via GDScript.
  • Fixed a bug where VariableData resource IDs changed upon restart.
  • Fixed a bug where applying custom fonts unintentionally changed fonts for some AGMaker-specific settings.
  • Fixed a bug where object locking was only recognized at the start of a state.
  • Fixed a bug where only integers could be used for movement duration in template-based random movement.
  • Fixed a bug where batch loading sometimes failed when adding an AnimationPlayer to editable child nodes.
  • Fixed a crash on some environments when the number of particles generated by bullet firing exceeded a certain limit.
  • Fixed a bug where Image fields in the user database could not be modified via the Change Property action.
  • Fixed a bug where the “Apply to Instances” option did not function correctly in exported projects.
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