UI objects are automatically rewritten during portal movement.

When moving between scenes using Portal, a bug occurs where objects nested under UI nodes have their shape and position unexpectedly overwritten, causing them to disappear from the UI display.

Regarding Portal, we previously reported issues with BGM interruption and frequent crashes. Due to the excessive number of bugs, using this Node has become difficult.

Even when moving via a portal, you need to place UI objects for each scene, just as with scene transitions.

Is it correct that this works normally when launching a scene directly with the F6 key, but the position shifts when transitioning through a portal?

I tested projects using portals and HUDs like BazelotQuest in the latest environment, but did not find any obvious issues.

Since this could be a complex issue involving resolution settings, etc., would it be possible to receive your project data?

I just sent the project file to Moonling via message.
Please confirm at your convenience.

After some investigation, I’m not sure of the reason, but it appears that an object (the heart) from the UI layer of the previous scene has remained in the next scene and is also protruding outside the UI layer.

Since there doesn’t seem to be any unusual settings, this is likely a bug. I will report this to the development team.

I understand!

The UI_heartob object is part of the player group, so it was being identified as a player during scene transitions and forcibly moved to the portal layer. If the group is set to something other than “player,” it will not be moved.

Although the behavior may initially appear to be a bug, it is actually by design. This is because the system references the group to move all objects belonging to the player group at once, such as other players during multiplayer or child objects.

Thank you.
I see, that’s how it was. I understand.
Please continue to address other issues related to Portal.