When opening the “Database” from the top-left menu in the action game maker, it is unusually slow every time. Additionally, when opening the “Sound Database” under “Data Management,” it takes several seconds to open after clicking. Is this by design? The slowness has even caused AGM to force close, so I am afraid to click carelessly.
It might be that having a large number of registered sounds causes this issue. However, I understand that as per the game’s specifications, deleting a registered BGM causes the assigned sound IDs to shift, requiring all BGM and SE to be reconfigured. Is there a better solution?
Honestly, I don’t think I have registered that many files…
I personally think this is not normal. Could you test whether the issue still exists when all audio files are removed from the database in the same project?
Additionally, what is the total file size of these audio files? And how many audio data entries are registered in the database?
If it can indeed be proven to be related to the quantity or size, this will help in creating a test project that can reliably reproduce this issue.
In conclusion, once you find yourself in such a situation, the only options are:
Delete the registered sound data
Reconfigure the required sound data
Manually reconfigure all BGM, SE, and VOICE settings applied to each action and scene
That’s right.
Honestly, the amount of work required is headache-inducing, so it would be greatly appreciated if a method to recover more easily could be implemented in the future.
After experimental testing in version 1.0.20, if audio is imported in bulk, there is indeed a stuttering issue. I believe this is a bug and have submitted the corresponding report.