The ACTION GAME MAKER group system directly utilizes Godot’s Global Group feature.
Assigning Objects to Groups
- Select the GameObject you want to add to a group.
- Switch the Inspector window to the Node tab and select Groups.
- Check the box for any group to assign the object. It is possible to assign the object to multiple groups simultaneously.
Adding a New Group
- Click the + button in the top-left corner of the Groups tab.
- Enter any name and ensure Global is turned on when creating the group.
- If Global is not turned on, it will be created as a Scene Group, which cannot be used in ACTION GAME MAKER.
Tile Groups
Tile groups require a slightly special configuration. The layer name set in Project Settings > Layer Name > Tile Type becomes the Tile Group name.



