Manual: Creating and Configuring Groups

The ACTION GAME MAKER group system directly utilizes Godot’s Global Group feature.

Assigning Objects to Groups

  1. Select the GameObject you want to add to a group.
  2. Switch the Inspector window to the Node tab and select Groups.
  3. Check the box for any group to assign the object. It is possible to assign the object to multiple groups simultaneously.

Adding a New Group

  1. Click the + button in the top-left corner of the Groups tab.
  2. Enter any name and ensure Global is turned on when creating the group.
  • If Global is not turned on, it will be created as a Scene Group, which cannot be used in ACTION GAME MAKER.

Tile Groups

Tile groups require a slightly special configuration. The layer name set in Project Settings > Layer Name > Tile Type becomes the Tile Group name.