How do I lock or unlock the camera position midway through a scene?
I think it would be better to disable the follow property of ZoomCamera2D or temporarily switch to another camera using a change action.
How do I disable the “Follow Property” of ZoomCamera2D?
I am looking for “Change Property” but I am not sure.
Ah, you’re right, my apologies.
Disabling move_enabled can disable the follow function, but since ZoomCamera is typically not a child of a GameObject, it cannot be specified directly.
How about disabling the is_active_target property in CameraTargetSettings instead?
