Version: V 1.0.23
Expected functions:
- During the game, I triggered the “display menu” event.
- The game pauses.
- I start operating events on the menu.
- After completing the operation, I “hide the menu” and resume normal game operations.
Current status:
(1) This function is not available in the “display menu scene” event.
(2) Conversely, the “hide menu” event has a pause function, but at this point, a “cancel pause” function is actually needed.
(3) I believe the engine’s design logic in this area is reversed.
Ultimate request:
(1) Add a pause function to the [Display Menu Scene] event.
(2) Add a “cancel pause” function to the [Hide Menu] event.
Thank you! ありがとう!THANKS!


