Suggested feature: Add a function to the "Display Menu" event - "Pause all object operations".

Version: V 1.0.23

Expected functions:

  1. During the game, I triggered the “display menu” event.
  2. The game pauses.
  3. I start operating events on the menu.
  4. After completing the operation, I “hide the menu” and resume normal game operations.

Current status:

(1) This function is not available in the “display menu scene” event.
(2) Conversely, the “hide menu” event has a pause function, but at this point, a “cancel pause” function is actually needed.
(3) I believe the engine’s design logic in this area is reversed.

Ultimate request:

(1) Add a pause function to the [Display Menu Scene] event.
(2) Add a “cancel pause” function to the [Hide Menu] event.

Thank you! ありがとう!THANKS!

The pause option on the CloseMenu is only for that menu closing. So you can have the cursor still moving while the hide transitioning is going OR you can pause it all while the transition is going:

AGMaker provides pausing the game via ChangeGameSpeed or DisableLayer. So your show menu state will disable or change speed to 0% and the hide menu state will enable or change speed back to 100%.

1 Like

Thank you for your reply. I will try to use the method you provided to implement the functions in game development. Thank you again.