In ACTION GAME MAKER, a dedicated local multiplayer feature is provided, and its usage is explained below.
Setting the Number of Playable Players
- Open Project Settings > General > Application > Player.
- Modify the Max Player Num and specify the object each player wants to control.
Placing Players
- Open the game scene where you want to place objects.
- Place StartPoint nodes corresponding to the number of players.
- Set the Player ID to be assigned to each StartPoint.
- When testing, objects for the specified players will be generated from the start points and become controllable.
Due to Godot Engine specifications, the keyboard and the first controller are forcibly assigned to Player1. This means you cannot assign the keyboard to Player1 and the first controller to Player2; at least two controllers are required.
About the StartPoint Group ID
This is a feature used in combination with the scene transition functionality.
For example, in cases with multiple accessible maps, you can set it so that if coming from Map 1, the game starts at StartPoint A, and if coming from Map B, it starts at StartPoint B.

