Chapter 1 Review
Now that we have learned the basic concepts and operations of Godot, in Chapter 1, we learned the following fundamental points through creating and manipulating nodes:
“In Godot, games are made by placing nodes within a scene”
“Select on the left, view in the center, and modify on the right”
“Nodes lower in the Scene window appear closer to the front in the game view”
Next, we will finally start making games functional using “scripts,” allowing them to be enjoyed like rides on an attraction. However, in Godot Engine, programming skills are essential. To achieve a state that can truly be called a game, it is necessary to gradually learn programming from the basics, which requires a significant amount of time.
But don’t worry! With ACTION GAME MAKER’s visual scripting, you can create games immediately without any prior learning.
ACTION GAME MAKER exists for those who don’t understand programming but want to create games with Godot.
In Chapter 2, let’s learn ACTION GAME MAKER’s visual scripting.