Tutorial: "ACTION GAME MAKER from Scratch" Chapter 3

Chapter 3 Review

In this session, we were able to cover the following learning points:

  • Iterative practice in creating game objects by working with various types of game objects
  • The concepts of collision layers and collision masks
  • Taking damage and invincibility
  • How to handle AnyState

However, while we were able to implement attack and damage processing, the screen is too small, there is no sound, and there is no game over condition.

This does not yet qualify as a game, so in Chapter 4, we will make it function properly as a game.