Tutorial: [Godot Mode] "Action Game Maker from Scratch" Chapter 3

B. Adding and Configuring the “BulletsSettings” Node

  1. Click the “+” (Add Child Node) button in the top-left corner of the Scene window.

  1. Select the BulletsSettings node and click “Create”.

  1. In the Inspector window, on the right side of the bullet list, click Array[BulletData] to expand it.

  2. Click the “+ Add Bullet” button.

  1. Click “” to select a new BulletData.

  1. Click the created BulletData to expand it.

  2. Expand the Basic Settings section, click the :page_with_curl: icon on the right side of “Assign Bullet Object”, and select the bullet.tscn file you created earlier.

  1. In the Basic Settings section, set “No Limit” to “On”. This option allows an unlimited number of bullets to be displayed within the scene.

  1. Expand the “Bullet Movement (Initial Behavior)” section.

  2. Set “Bullet Movement (Initial Behavior)” to “Fly in the display direction of the firing object”.

  1. Now, you can launch “bullet.tscn” “in any quantity within the screen” and “in the display direction of the firing object”.