Orientation alignment during object generation is slightly delayed

I reported the relevant bug in June, but it seems it hasn’t been fixed yet.
I hadn’t touched AGM for several months, so I didn’t notice.

Recently, I tried working with GDScript a bit.
A similar phenomenon occurred with GDScript as well:
(I wanted the display to be flipped from the start, but it initially appeared normally)
Following a suggestion from AI Gemini, I added sprite flipping logic inside the _ready() function,
and it now displays flipped from the beginning.

func _ready() → void:

animated_sprite_2d.flip_h = true
(Note: This is not a proposed solution for everyone)

Of course, AGM is far more complex, and I don’t think it’s as simple as this…
I really hope it gets fixed soon.
Also, the corner girl is super cute ^^

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