In Patch Notes 1.1.0, it is stated:
“A bug has been fixed where the ‘Align orientation to this object on spawn’ process for object spawning causes a brief delay.”
However, the issue is still occurring.
Specifically, I am trying to add a trail effect during a dash and have implemented it as follows. If there are any workarounds, please let me know. The character is created using a sprite sheet (facing right), not a 2D bone.
Additionally, my current development environment is “AGM v1.1.4.stable, Godot 4.4.1”.
- Created a game object for the trail effect (ghost.tscn).
- Added an animation named “dash” to ghost.tscn.
- In the initial state script of ghost.tscn, set the “dash” animation. The display direction is set to “None”.
- In the player’s (player.tscn) script triggered by pressing the dash button, instantiate ghost.tscn and call its initial state.
- During instantiation, the “Align orientation to this object on spawn” checkbox is enabled.
- Upon testing, the behavior is normal when facing right, but when facing left, a right-facing sprite briefly appears before switching to the left-facing sprite.
Thank you for your assistance.




