
-
When I’m making games, I use a secondary screen to place the “game workspace.” After pressing F5 to run, the “Suspend” button in the upper left corner can pause the game. This way, I can continue working on the main screen while being able to observe the game window on the secondary screen at any time.
-
However, what troubles me a lot is that the BGM running in the game cannot be controlled to turn off. To stop the music, I have to close the entire workspace, which is very inconvenient.
-
Is there any way to pause the game without closing the game workspace and turn off the music? Or can we add a sound control function to the button to manually turn off the music?