Manual: .godot Folder and AGMaker Folder
This manual explains the two folders generated when using ACTION GAME MAKER: the .godot folder and the AGMaker folder.
.godot Folder
This folder stores data for Godot Engine. It is essentially a cache folder and is regenerated each time the project is used.
While this folder can become quite large and may be tempting to delete when sharing a project with others, some files within it are essential, so we’ll explain their purposes.
cfg and bin files directly under .godot (Not recommended to delete)
These files contain important cached data such as UID and scene information. Deleting them may cause inconsistencies, so it is not recommended.
.godot/editor (Safe to delete)
This folder stores data about the current work state, such as which scene or tab is open. Since it only contains work-related data, deleting it will not cause significant issues.
.godot/shader_cache (Safe to delete)
This folder stores shader data compiled for the GPU. It can be safely deleted without any problems.
.godot/imported (Caution when deleting)
This folder caches reference data for images used by each scene. While deleting it won’t cause major issues, it may result in problems such as images appearing completely white until they are reloaded on the first launch.
AGMaker Folder
This folder stores data specific to ACTION GAME MAKER. Although it contains some cache-like folders, deletion is generally not recommended.
core.tscn (Do not delete)
This is the scene used during game execution in ACTION GAME MAKER for handling scene transitions and other processes. Deleting it will prevent the game from functioning properly.
project_database.tres (Do not delete)
This file contains database data. If deleted, the contents of the database will be lost.
scene_transition.tres (Do not delete)
This file stores scene transition data. Deleting it will result in the loss of scene transition functionality.
templates (Not recommended to delete)
This folder stores data used by the game object creation template feature. Due to Godot’s design, data from the ACTION GAME MAKER core is first stored in this folder and then called as a new scene. While the scene itself can be saved with a new name and in any location, reference data such as images and scripts still depend on the data in the templates folder. Therefore, deleting it may cause the game to malfunction.