I want to disable AttackCollision the moment an attack hits, but when I set it up in VS (from Anystate, when the attack hits → disable and return to the previous state), there’s a slight delay. I want to disable it faster than that, but I’m struggling because I couldn’t get it to work properly using GDScript either.
Would unchecking “1 frame elapsed” not work?
That’s right, it is in the state where one frame has elapsed.