Tutorial: "Getting Started with ACTION GAME MAKER from Scratch" — Chapter 1

Chapter 1 Review

Now, you have learned the basic concepts and fundamental operations of Godot.
In Chapter 1, by creating and manipulating nodes, you mastered the following key points:

  • In Godot, games are built by placing nodes within a scene.

  • The interface follows the rule: “Select on the left, view in the center, adjust on the right.”

  • In the Scene panel, nodes positioned lower in the list appear in front of others in the game view.

Next, we finally enter the stage where things truly “start moving like a game” —
that is, using something called scripts to make your amusement park ride genuinely playable.

However, in the Godot engine, writing scripts typically requires programming knowledge.
Learning programming from scratch and gradually advancing your project to the level of a “real game” often takes considerable time.

But don’t worry!
With ACTION GAME MAKER’s visual scripting system,
you can start making games immediately — without any prior programming experience.

This is precisely the purpose of ACTION GAME MAKER:
To enable people without programming skills to create games using Godot.


Preview of Next Chapter: Chapter 2

In Chapter 2, we will officially begin learning
how to use ACTION GAME MAKER’s Visual Scripting.

:backhand_index_pointing_right: Click here to continue reading