Chapter 4 Review
In this chapter, we learned the following concepts, which laid the foundation for turning the game into a true playable experience:
- Camera following mechanics
- Use of particle effects
- Display of UI elements (HP bar & remaining enemy count)
- Use and management of variables
These features not only make the game interactive but also provide:
- Real-time UI display
- Game over conditions
- Victory conditions
- And a smooth, streamlined level experience
However, the current presentation remains relatively simple, lacking sound effects and background settings, making the overall experience somewhat monotonous.
In the next chapter—Chapter 5—we will further enhance the game’s completeness by adding:
Sound effects and background music (BGM)
Background and visual art settings
Exporting the project so anyone can play it
Get ready to polish your game even further!
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