When a player or other object moves within the scene and comes into contact with an attack hitbox such as an enemy bullet, the condition “Object contacts attack hitbox” in the link condition may not be detected.
For example, this occurs when a player moving left is caught by an enemy bullet fired from the right. (The condition is correctly detected when the player is stationary or moving right.)
Since this issue only occurs with specific objects and not others, I investigated the conditions in the sample project’s tutorial project and found that it happens when a HitCollision is registered in the “Disabled HitCollision List” of the BaseSettings for Object_Sampleplayer.
I have attached a video and a diff file of the tutorial project for verification. The video shows that when the player is stationary, moving right, or moving left, the “Object contacts attack hitbox” link state is not entered only when moving left (indicated by the absence of the red “Damage
” text).
file.zip (2.5 MB)