"Contact-based attack判定 is unstable"

The damage motion in the video follows this anystate→dmg pattern.

When it stops, it should not trigger the attack hitbox.

Even while moving, there is a certain probability that it will not trigger.

Could you show me the contents (configured actions) of the dmg?

Also, could you please verify whether the “Output to Console” action has actually been triggered in the dmg?

Contents of dmg are as follows:

Move in display direction: 64 pixels in the opposite direction

Property change: left_right_movement_value: Normal movement speed

Property change: is_show_after_image: off

I have confirmed the console output. It is indeed not triggering.

I also tried linking directly from “stand” and “walk” to “dmg”, but the result was the same.

I have checked, and it appears that when both “HitCollision disabled on taking damage” is enabled and the character is stationary while being attacked by an enemy, damage is not triggered, possibly only on the first occurrence after game start. I believe this is a bug, so I am reporting it.

hitCollision related settings only include the 2-second invincibility period, same as the invincibility time configuration.

The first time after game start is probably not related.

Here is the project itself:

Feel free to use it as a reference.

https://drive.google.com/file/d/1d2BjkCgpIlTNrb9V8VbUO6JodAfKu4XH/view?usp=sharing

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I am also submitting the “Hitbox and Collision” section, as it is also unstable.

In the video, “sliding2” should transition to “sliding3” upon hitbox and collision, but it remains unstable.

Here is the invincibility-related section:

The main new project file is available here:

https://drive.google.com/file/d/1ue3JAi3xCZZHaq_GgehmmgJhfitfMeVP/view?usp=drive_link

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