MovementTemplates现在遇到一个小问题,比如我设置一个地面行走的敌人追踪我,但如果我跳跃的话,敌人会进行y轴追踪,导致敌人会产生奇怪的振动,我只能把上下移动率变成0来解决,不知道有没有其他办法解决这个问题。
我建议这个功能加入“限制移动方式”或者限制“X、Y轴追踪”的选项,这样也能不用视线系统就能做到一些功能(比如背对着你就不会移动)
I’ve run into a small issue with Movement Templates. For example, when I set up a ground-based enemy to chase me, if I jump, the enemy will also track along the Y-axis, which causes weird vibrating behavior. The only way I can fix this right now is by setting the vertical movement rate to 0. I wonder if there are other ways to solve this problem.
I suggest adding a “Restrict Movement Mode” option or separate “X/Y Axis Tracking” toggles to this feature. This way, we could achieve mechanics without relying on the sight system—like making enemies stop moving if their backs are turned toward you, for instance.

