Version: V 1.2.14
Issue:
(1) In previous versions, enemies using animations played by VS with [Y-axis auto-flip] function worked correctly. In the new version, the Y-axis auto-flip feature is broken.
(2) This is considered a bug.
Minimal reproduction steps:
(1) Download the attached file.
(2) Start the game by pressing F5.
(3) Control Object 1’s movement using [WASD] or [Arrow Keys].
(4) Object 2 automatically moves toward Object 1.
(5) Object 2 should flip its animation according to its movement direction, but this feature is currently not working. (This is a bug)
animation_flip_test.rar (182.3 KB)
In additional testing, I found that when the enemy switches actions, it does perform the auto-flip. This means it only flips correctly when switching actions. So, in the additional project, I added an [Empty Event] and connected it to the anystate and initial event. This allowed me to achieve the auto-flip. (This essentially involves switching events frame by frame to trigger the auto-flip upon event change. However, this clearly indicates a bug in AGM.)
Although this workaround is effective, it is clearly not a good solution!
animation_flip_test2.rar (182.8 KB)
