[BUG] Y-axis flip ineffective in VS animation

Version: V 1.2.14

Issue:

(1) In previous versions, enemies using animations played by VS with [Y-axis auto-flip] function worked correctly. In the new version, the Y-axis auto-flip feature is broken.

(2) This is considered a bug.

Minimal reproduction steps:

(1) Download the attached file.

(2) Start the game by pressing F5.

(3) Control Object 1’s movement using [WASD] or [Arrow Keys].

(4) Object 2 automatically moves toward Object 1.

(5) Object 2 should flip its animation according to its movement direction, but this feature is currently not working. (This is a bug)

animation_flip_test.rar (182.3 KB)

In additional testing, I found that when the enemy switches actions, it does perform the auto-flip. This means it only flips correctly when switching actions. So, in the additional project, I added an [Empty Event] and connected it to the anystate and initial event. This allowed me to achieve the auto-flip. (This essentially involves switching events frame by frame to trigger the auto-flip upon event change. However, this clearly indicates a bug in AGM.)

Although this workaround is effective, it is clearly not a good solution!

animation_flip_test2.rar (182.8 KB)

If you add more arrows of possible directions, it auto flips correctly. Can you try it?

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The normal flip has been successfully implemented. As Mr. BAZ advised, it is indeed necessary to select all the multi-directional arrows.

It seems that as AGM evolves, its direction judgment has become more refined. Thanks to Mr. BAZ for the help!
Now the enemies can flip happily again, hahaha.

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