I hope the turn-around animation feature can be added.

When developing a side-scrolling platformer game, I’m struggling to implement character turning animations. While the character is standing still, I can’t determine their facing direction to check if the input direction key matches it, which would serve as a trigger for turning animations. Currently, I have to achieve this by toggling project switches or manually flipping all animation clips, which is cumbersome. I hope the official team could add a variable that detects whether the input direction key aligns with the character’s facing direction—this would greatly simplify creating turning animations.

2 Likes

I know there is discussion about making ‘facing direction’ more accessible with checks and behavior. Hopefully we can have more info to share soon.

2 Likes

The same thing happens if you want to perform a jump like in Ghouls and Ghosts. If you enable the option that prevents changing the trajectory of the jump or the fall, you cannot flip in the air. It’s as if the controls are frozen, and the character cannot turn back—something you could do in PGM. To achieve this, you have to create additional actions, and making it work properly is very cumbersome and complicated.

1 Like