[Deep Dive into AGMaker] Script Snippet - Print Variables and Switches

Script Effect

Creates a Label node and prints all variables of a specific GameObject on every frame of the Label node.
Note: It also demonstrates how to print the velocity of the game object: var v = prototype_player.velocity

Key Points

  1. This script should be attached to a separate Control node.
  2. The path for prototype_player must be modified according to your actual game object node.
  3. variable_settings must be assigned to the name of your actual variable settings node (some users may have renamed this beforehand).

Core

extends Control

@onready var prototype_player: GameObject = $\"../..\"
@onready var variable_settings: VariableSettings = $\"../../VariableSettings\"
@export var label: Label

func _ready() -> void:
	if not label:
		print_rich(\"[color=red][b]please assign label![/b][/color]\")

func _process(_delta: float) -> void:
	if not label:
		return
	
	var v = prototype_player.velocity
	var new_text = \"\"
	new_text += \"velocity : %s\" % [v]
	new_text += \"\\n\"
	
	var all_variables = variable_settings.get_variables()
	for i:VariableData in all_variables:
		new_text += \"%s: %s \\n\" % [str(i._variable_name),str(i.get_value())]
		pass
	
	label.text = new_text