Is there a way to modify variables individually from the inspector, similar to GDScript’s @export?
When the VariableSettings or SwitchSettings node is selected, you can directly modify the variable’s value in the inspector.
You will also find that these values can be modified through animation, just like variables with @export.
However, it is important to note that some of these built-in variables are used by AGM only as “initial values,” so directly modifying them at runtime may not yield the desired results.
But the same method is entirely feasible for “custom variables and switches.”
Thank you for your reply. If multiple instances of the same object are placed in the scene, is it possible to change their variables individually?
Could you right-click the configured object and enable the “Editable Children” option?
Thank you for your answer. I tried it out and was able to make the changes. It seems this approach could be used to create multiple behavior patterns and adjust them via the Inspector.
