ACTION GAME MAKER v1.1.1 Patch Notes

  • Japanese is provided after English. This update includes important changes.

:wrench: Important Changes

  • The default value for “Revive Condition” in BaseSettings has been changed to “None (NONE)”.

    • If your project previously used “Scene Changed (SCENE CHANGED)”, it will now default to “None” and must be manually reset if needed.

Reason for this change:
The default was previously “Scene Changed”, which unintentionally caused certain objects (like dynamically generated bullets or effects) to be revived in scenes where they were no longer needed.
To prevent this issue, the default is now set to “None”. We apologize for the inconvenience caused by this change.


:sparkles: Improvements

  • Added a button to insert an empty action/condition array into execution and condition arrays.

:lady_beetle: Bug Fixes

  • Fixed a bug where states with the “Moment Pressed” input condition could trigger repeatedly when linked.

  • Fixed an error where non-scene-saved GameObjects present in a scene caused console errors.

  • Fixed an issue where objects moved using “Move Object” could not be stopped by “Movement Template” stop commands.

  • Fixed an issue where the “Enable When Camera Approaches” setting was not working as expected.

  • Fixed a crash that could occur when generating child objects containing the “Display Text” action.

  • Fixed an issue where database changes were not reflected in-game under certain conditions.


ACTION GAME MAKER 1.1.1 Patch Notes

Important Changes

  • The default value for the “Revive Condition” after disappearance in BaseSettings has been changed to “None (NONE)”. If “Scene Changed (SCENE CHANGED)” was specified, it will be changed to “None (NONE)”, requiring reconfiguration.

Intent of the change:
Previously, the default value was “Scene Changed (SCENE CHANGED)”, but this frequently caused unintended revival of objects not meant to be reused, such as dynamically generated objects. Therefore, this change was made.
Since the default value has changed, if “Scene Changed (SCENE CHANGED)” was specified, it will now be set to “None (NONE)”. We apologize for any inconvenience this may cause.

Improvements

  • Added a button to insert an array into the execution action/condition arrays.

Bug Fixes

  • Fixed an issue where transition conditions would trigger repeatedly when states with the input condition “Moment Pressed” were linked.
  • Fixed an issue where console errors were output when GameObjects not saved as scenes existed in the game scene.
  • Fixed an issue where objects moved using the “Move Object” action could not be stopped by the “Movement Template” stop command.
  • Fixed an issue where the “Enable When Camera Approaches” setting did not function as expected.
  • Fixed an issue where generating child objects containing the “Display Text” action could cause a crash.
  • Fixed an issue where database changes were not reflected in the game data under certain conditions.