I want to implement a system where, upon the player’s death, they are moved to a different scene (such as a base map) and revived. Is this possible using SceneTransition?
I tried triggering a scene transition by using the “End Scene” action in the Execution Actions when the player’s HP reaches 0, but the player does not appear in the destination scene, resulting in an error.
Hello.
If you also place the player object in the destination scene in advance, I believe it should be possible to achieve respawn-like behavior without errors.