About scene transitions

I have a question about scene transitions.

I want to implement a system where, upon the player’s death, they are moved to a different scene (such as a base map) and revived. Is this possible using SceneTransition?

I tried triggering a scene transition by using the “End Scene” action in the Execution Actions when the player’s HP reaches 0, but the player does not appear in the destination scene, resulting in an error.

Hello.
If you also place the player object in the destination scene in advance, I believe it should be possible to achieve respawn-like behavior without errors.

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Thank you for your answer.
As you said, it works by placing the player object on the transition destination!

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That’s great!
I had a similar experience myself in the past.
I meant to comment under the AGM representative’s post, but I’m glad I could help.

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