ACTION GAME MAKER 1.3.1 Patch Notes
UI/UX Improvements
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Added a new Animation Set Editor window.
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You can access it via the Edit Animation Set button located at the top of the inspector for GameObject / Area2DBasedObject.
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The functionality is the same as the previous animation set editor, but now you can configure settings while previewing animations.
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You can now preview animations for each state.
- You can play the preview by clicking the Preview button next to the animation settings for the state.
- You can play the preview by clicking the Preview button next to the animation settings for the state.
Note: Animation data is loaded when previewing. Loading large graphics, such as the sample object Dragon, may take longer than usual.
Bug Fixes
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Fixed an issue where the condition Distance to Attack Hitbox did not work correctly when an object group was specified.
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Fixed a bug where the visual script would crash if it referenced a non-existent group node under certain conditions.
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Fixed an issue where the set velocity was not reset when turning off Release Movement Control while the target for Operate with Input Device was disabled.



