For example, if you want to use a variable for the movement amount when moving an object, how should you do it?
At this time, you cannot directly use variables as the movement amount for actions such as moving objects. We will accept this as a feature request. \nAs a workaround, the "Wait for Time" link condition supports specifying the duration in seconds as a variable. You can make the duration a variable and indirectly control the movement distance.
Thank you.
Understood.
Is it possible to call and use AGM actions in GDScript?
I would like to implement a mechanic that knocks back the character based on the direction of the attack when hit.
Since I am not sure what operation you are envisioning, I will explain the general methods for integrating Gdscript with VS.
Basically, you will likely use Godot’s signal functionality.
Send a signal from the Visual Script, and perform calculations in the Gdscript that receives the signal.
Assign variables or other elements via a method, then send a signal from the Gdscript and transition based on the signal reception condition.
Such approaches are considered possible.