Error "Node::remove_child: Condition 'p_child->data.parent != this' is true." occasionally appears

  • OS: Windows 10
  • v1.0.3.rc.agmaker [3c3e804e4]
    Processor: 13th Gen Intel(R) Core™ i7-13700F 2.10 GHz
    Installed RAM: 32.0 GB (31.7 GB available)
    Storage: 954 GB SSD INTEL SSDPEKNU010TZ, 477 GB SSD INTEL SSDPEKNU512GZ
    Graphics Card: NVIDIA GeForce RTX 4060 Ti (8 GB)
  • During test play, the following error occasionally occurs:
    E 0:00:35:0105 Node::remove_child: Condition “p_child->data.parent != this” is true.
    <C++ Source> scene\main\node.cpp:1602 @ Node::remove_child()
  • Even when performing the same actions repeatedly, the error sometimes appears and sometimes does not, so I am unsure of the cause.
    • Generating and destroying attack child objects
    • Attack child objects colliding with enemies
  • These are the only actions I can think of, and the error occurs rarely when performing these continuously.
  • When this error occurs, it does not seem to affect test play particularly, but I am not sure if it is related; however, the application occasionally forces a shutdown.
  • Since the cause is unclear, I am reporting this to the topic for information sharing.
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