Forced termination occurred during test play. As there was no error log in the editor’s debugger output upon termination, I am submitting the log.
※Is it okay to submit logs like this here…?
Specifications:
OS: Win10
Processor: 13th Gen Intel(R) Core™ i7-13700F 2.10 GHz
Installed RAM: 32.0 GB (31.7 GB usable)
Storage: 954 GB SSD INTEL SSDPEKNU010TZ, 477 GB SSD INTEL SSDPEKNU512GZ
Graphics Card: NVIDIA GeForce RTX 4060 Ti (8 GB)
AGM Version: v1.0.6.stable.agmaker [1773a4d91]
Situation:
A child object is spawned, and the child object attacks an enemy object.
The enemy object that takes damage spawns a child object to display the damage value.
This occurred while repeatedly performing this action. There are no other specific recollections.
It happens sometimes and not others, so the cause is unclear.
Log:
Action Game Maker v1.0.5.stable.agmaker.c160c1673 - https://x.com/PGMMV_jp
Vulkan 1.3.280 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 4060 Ti
USER ERROR: [ObjectCreator] could not find Parent of ObjectRoot type.
- at: actg::ObjectCreator::add_to_same_object_root (modules\actg_game_objects\actg_components.cpp:5332)*
USER ERROR: Condition “p_child->data.parent != this” is true. - at: Node::remove_child (scene\main\node.cpp:1602)*
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CrashHandlerException: Program crashed
Engine version: Action Game Maker v1.0.5.stable.agmaker (c160c167380fe22cc4bc18200c8d773d4edd3e48)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[0] <couldn’t map PC to fn name>
[1] <couldn’t map PC to fn name>
[2] <couldn’t map PC to fn name>
[3] <couldn’t map PC to fn name>
[4] <couldn’t map PC to fn name>
[5] <couldn’t map PC to fn name>
[6] <couldn’t map PC to fn name>
[7] <couldn’t map PC to fn name>
[8] <couldn’t map PC to fn name>
[9] <couldn’t map PC to fn name>
[10] <couldn’t map PC to fn name>
[11] <couldn’t map PC to fn name>
[12] <couldn’t map PC to fn name>
[13] <couldn’t map PC to fn name>
[14] <couldn’t map PC to fn name>
[15] <couldn’t map PC to fn name>
[16] <couldn’t map PC to fn name>
[17] <couldn’t map PC to fn name>
[18] <couldn’t map PC to fn name>
[19] <couldn’t map PC to fn name>
– END OF BACKTRACE –
================================================================