Niche suggestions for the 2.0 judgment animation feature

While detailed editing is possible, we would like to see the “Elements” section in the judgment animation add keyframe settings for camera movement positions, attribute toggles, and switches/values for effects such as afterimages, to improve beginner-friendliness.

Specific use case: For example, in many games, pressing down allows you to see below, and pressing up allows you to see above. This can be easily resolved by allowing the camera’s center point to be moved freely. Some animations can use frame-based controls to toggle attributes, etc.

The attribute seemed difficult because the retrieval process would be complex.

However, I did agree that it was indeed hard to move the camera.

Although it’s not the judgment animation you requested, I’ve implemented a new action that allows you to move the camera.

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