Can't set collision detection per animation anymore?

In the previous work’s ACTS MV, it was possible to set separate wall detection ranges for standing state animations and crouching state animations, respectively. However, in this work, it appears that a single common detection area is automatically set for all, making individual configuration impossible.

Is there a way to configure them separately, perhaps by using a different method? If anyone knows how to do this, please let me know.

A quick answer is that the size attribute on CollisionShape can also be set to any track on the AnimationPlayer node, meaning different actions can have different size collision shapes. In fact, different judgment ranges for different attack actions can be handled this way.

Thank you for your guidance.
It has been resolved.