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ACTION GAME MAKER v1.0.7 Patch Notes
Improvements
- Changed how the editor version is managed.
→ Theversion.pyfile now handles the Godot version, which may help resolve issues related to GD Extension version compatibility. - The Change Object Property action can now target a parent object without needing to specify a scene.
→ Note: To display the dropdown list for variables/switches, object specification is still required initially.
After selecting a variable or switch, the action will still work as long as an object with the same variable/switch name exists in the hierarchy.
Bug Fixes
- Fixed an issue where states could not be created or pasted while a group was selected in Visual Script.
- Fixed an issue where scene transitions did not trigger even when transition conditions were met via variables at scene start or upon transition completion.
- Fixed a bug where logic conditions failed to trigger correctly when more than four were connected.
- Fixed issues with some objects in the Tutorial Project.
- When executing
RemoveSelf, the system will now display an error if the object has already been deleted via actions likeChangeObject. - Fixed a crash that occurred when multiple scenes were deleted simultaneously during scene transitions.
ACTION GAME MAKER 1.0.7 Patch Notes
Improvements
- Changed how the editor version is managed. The
version.pyfile now handles the Godot version. This may resolve GD Extension version issues. - When using Change Object Property to target a parent object, you no longer need to specify a scene. However, specifying an object is still required initially to display the dropdown list for variables/switches. After selecting a variable/switch, it will work even if the parent is a different object, as long as an object with the same variable/switch name exists.
Bug Fixes
- Fixed an issue where states could not be created or pasted while a group was selected in Visual Script.
- Fixed an issue where transition checks did not run even when transition conditions were met via variables at scene start or upon transition completion.
- Fixed an issue where logic conditions did not trigger correctly when more than four were connected.
- Fixed issues with some objects in the Tutorial Project.
- When executing RemoveSelf, an error is now displayed if the object has already been deleted via actions like ChangeObject.
- Fixed a crash that occurred when multiple scenes were deleted simultaneously during scene transitions.