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ACTION GAME MAKER v1.1.0 Patch Notes
Version 1.1.0 is the first major update to ACTION GAME MAKER.
This patch introduces a revamped Visual Script UI, an upgrade to Godot 4.4.1, and the re-release of the trial version.
Major Updates
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Visual Script UI Overhaul
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Previously, scripts flowed only from left to right, but now you can freely connect nodes in all directions (up/down/left/right).
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You can now create multiple links between the same states.
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Link connection points can now be freely moved.
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Godot Engine Upgrade (4.3.2 → 4.4.1)
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You can now access new Godot 4.4.1 features, including running the game inside the editor and UID-based scene references.
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The “Generate Object” and similar actions now use UIDs instead of string paths to refer to scenes.
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This ensures links remain valid even if the scene files are moved in the file system.
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For full details, refer to the official Godot 4.4.1 release notes.
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Trial Version Re-Released
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A limited-time trial version is available from today until end of October.
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It includes full access to all 1.1.0 features.
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Improvements
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When exporting a database to CSV, the table name is used as the filename.
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The Display Image action now supports images from the database.
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Link colors now automatically adapt to light/dark themes (applies to newly created links).
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Execution action arrays now include an icon to toggle “Apply to Instances”.
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New API to register GDScript-created GameObjects under
AGMakerManager. -
GameObject nodes now have a “Start State on Spawn” property.
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In “Change Animation Resource”, you can now specify database records via variable.
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“Paste as Unique” is now available in the Input Condition array.
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“Change Property” targeting a locked object will now skip path validation.
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“Variable/Switch Changed” condition now allows targeting parent objects without path validation.
Bug Fixes
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Fixed a bug where AnimationPlayer toggling multiple CollisionShape2D under HitArea/AttackArea would malfunction.
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Fixed an editor crash when creating a group during scene transitions with shortcuts.
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Fixed an issue where GameObject filter materials would not be affected by lighting.
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Fixed a delay in facing direction matching during object generation.
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Updated some translations.
We have released version 1.1.0, our first major update.
This patch includes a refresh of the Visual Script UI, an upgrade to Godot 4.4.1, and the re-release of the trial version.
Major Updates
- We have refreshed the Visual Script UI. Previously, scripts could only be created in one direction, from “left to right,” but with version 1.1.0 and later, you can create scripts in any direction: “up, down, left, right.”
- It is now possible to create multiple links between the same states.
- Connection points for links can now be moved freely.
- We have upgraded the base engine, Godot, from version 4.3.2 to 4.4.1. This allows you to use the latest features of Godot 4.4.1, such as “running the game inside the editor” and “UIDs.”
- We changed the method for specifying scenes in actions like “Generate Object” from strings to UIDs. This ensures that if a scene is moved within the “file system,” the specification is automatically updated.
- For other new features in 4.4.1, please check the official Godot website: Godot 4.4, a unified experience – Godot Engine
- We have re-released the limited-time trial version. This re-release is available from today until the end of October, and you can use the latest features of ACTION GAME MAKER 1.1.0 without any restrictions.
Improvements
- When exporting a database to CSV, the table name is now specified as the filename.
- Images from the database can now be used in the “Display Image” action.
- Link colors now automatically switch according to the light/dark theme. (*Applies only to newly created links)
- We added an icon to the execution action array to toggle “Apply To Instance.”
- We added an API to place GameObjects generated by GDScript under the management of AGMakerManager.
- We added a property to GameObject nodes to specify the “Start State on Spawn.”
- In the “Change Animation Resource” action, you can now specify database records using variables.
- We added the “Paste as Unique” function to the input condition array.
- When targeting a “locked object” with the “Change Property” action, it now operates without performing path validation.
- When targeting a “parent object” with the “Variable/Switch Changed” condition, it now operates without performing path validation.
Bug Fixes
- Fixed a bug where toggling multiple CollisionShape2Ds as children of HitArea/AttackArea via AnimationPlayer would not function correctly.
- Fixed a bug where the editor would crash when creating a group during a scene transition with a shortcut.
- Fixed a bug where filter materials for GameObjects did not respond to lighting effects.
- Fixed a bug where the process of aligning the orientation to this object during object generation was slightly delayed.
- Updated some translations.