- Japanese is provided after English
Improvements
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Added a new sample project: “LadderSample” (Ladder Example).
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Objects not belonging to the Player group can now be controlled with a controller if their Controllable flag is enabled.
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Added two new signals related to scene transitions:
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game_scene_about_to_change(current: Object)
- Triggered just before a scene transition, notifying the name of the current scene.
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game_scene_changed(current: Object)
- Triggered right after a scene transition, notifying the name of the new scene.
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Added a new method related to scene transitions:
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get_current_game_scene()
- Returns the GameScene node of the scene.
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Bug Fixes
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Fixed an issue where GenerateObject’s “Match display direction” option did not work correctly since version 1.1.0.
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Fixed an issue where the SwitchVariableChange condition could prevent variable updates in specific cases.
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Fixed a bug where collisions with AnimatableBody2D could fail under certain conditions.
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Fixed an issue where ApplyToInstance did not function properly with certain instancing methods.
-
Fixed a crash that occurred when LockObject attempted to reference a non-existent variable or switch on the target.
-
Fixed a crash that occurred when renaming a deleted state while it was still focused.
Improvements
-
Added a new sample project: “LadderSample” (Ladder Example).
-
Objects not belonging to the Player group can now be controlled with a controller if their Controllable flag is enabled.
-
Added two new signals related to scene transitions:
-
game_scene_about_to_change(current: Object)
- Triggered just before a scene transition, notifying the name of the current scene.
-
game_scene_changed(current: Object)
- Triggered right after a scene transition, notifying the name of the new scene.
-
-
Added a new method related to scene transitions:
-
get_current_game_scene()
- Returns the GameScene node of the scene.
-
Bug Fixes
-
Fixed an issue where GenerateObject’s “Match display direction” option did not work correctly since version 1.1.0.
-
Fixed an issue where the SwitchVariableChange condition could prevent variable updates in specific cases.
-
Fixed a bug where collisions with AnimatableBody2D could fail under certain conditions.
-
Fixed an issue where ApplyToInstance did not function properly with certain instancing methods.
-
Fixed a crash that occurred when LockObject attempted to reference a non-existent variable or switch on the target.
-
Fixed a crash that occurred when renaming a deleted state while it was still focused.