*Japanese text follows English.
ACTION GAME MAKER v1.0.10 Patch Notes
Improvements
- The execution action array now appears expanded by default.
ZoomCamera2Dis now automatically registered to the camera list when the game starts.- When switching scene tabs, the Visual Script editor will now automatically switch to the corresponding scene’s script.
→ This behavior can be toggled on/off in:
Editor Settings > Editor > VisualScript.
Bug Fixes
- Fixed an issue where specifying a very short arrival time (< 1 second) in Move to Coordinates could cause the movement to fail.
- Fixed a rare crash during test play caused by errors in Show Effect.
- Fixed a bug where variables could not be incremented or decremented while the timer was actively counting.
- Fixed an issue where, if a variable was assigned and then used for timer counting within the same Visual Script, the value was not applied correctly.
Improvements
- The execution action array now defaults to expanded state.
- ZoomCamera2D is now automatically registered to the camera list when the game runs.
- When switching scene tabs, the Visual Script editor automatically switches to the corresponding scene’s script.
Note: If you don’t need this behavior, you can toggle it on/off in Editor Settings > Editor > VisualScript.
Bug Fixes
- Fixed an issue where setting a very short arrival time (< 1 second) in “Move to Coordinates” could cause movement to fail.
- Fixed a rare crash during test play caused by errors in “Show Effect.”
- Fixed a bug preventing variables from being incremented or decremented while a timer was actively counting.
- Fixed an issue where assigning a variable and immediately using it for timer counting within the same Visual Script did not correctly apply the assigned value.
- Updated some translations.