ACTION GAME MAKER v1.0.24 Patch Notes

Japanese is provided after English.

:wrench: Improvements

  • Updated default values of the bullet_base template:

    • Gravity set to 0

    • Disappear offscreen enabled

  • In the Move Object (MoveObject) action, the movement time can now be specified up to two decimal places.

  • Implemented database caching. This improves the opening speed of the database window after the first time.

  • When test playing with no initial scene set, a message will now be displayed.

:lady_beetle: Bug Fixes

  • Fixed a crash that could occur when transitioning to a large scene via portal.

  • Fixed an issue where the “Stop” operation in the Move by Template action was delayed by one frame.

  • Fixed an issue where damage detection could occur multiple times when FPS exceeded 60.

  • Fixed a crash that could occur when clicking the execution action array under certain conditions.

  • Fixed an issue where game objects tracked by homing bullets would turn to match the direction of the bullet.

  • Fixed an issue where only the first homing bullet would track correctly, and subsequent bullets would not.


ACTION GAME MAKER 1.0.24 Patch Notes

Improvements

  • Updated default values of the bullet_base template (Gravity set to 0, Disappear offscreen enabled).
  • The Move Object (MoveObject) action now allows movement time to be set up to two decimal places.
  • Implemented database caching. This speeds up the opening of the database window, except for the first time.
  • A message is now displayed when test playing with no initial scene set.

Bug Fixes

  • Fixed a crash that could occur when transitioning to a relatively large scene via a portal.
  • Fixed an issue where the “Stop” operation in the Move by Template action was delayed by one frame.
  • Fixed an issue where damage detection could occur multiple times when FPS exceeded 60.
  • Fixed a crash that could occur when clicking the execution action array under certain conditions.
  • Fixed an issue where game objects tracked by homing bullets would turn to match the direction of the bullet.
  • Fixed an issue where only the first homing bullet would track correctly, and subsequent bullets would not.
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