"Proposal for the resource_local_to_scene Option in the AttackCollision Node"

Problem Analysis Video:

Problem Solved Video:

This morning, a group member encountered an issue where the red frame size changed for the same object (e.g., Bullet 1 and Bullet 2). Upon investigation, it was found that the AttackCollision node has a resource option “resource_local_to_scene (localized to the scene)”. If this option is disabled, duplicate objects of the same type (subsequent instances) will have their attack hitboxes changed in tandem when any one instance modifies its hitbox.

Could this option be set to enabled by default? Many users are unaware of this behavior, which often leads to difficulties in troubleshooting such issues. Please retain this feature, as it can enable many new functionalities in the future. Thank you to the official team for continuously fixing bugs!

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This morning, a group member encountered an issue where the red frame size changed for the same object (e.g., Bullet 1 and Bullet 2). After investigation, it was found that the AttackCollision node has a resource option called “resource_local_to_scene (localized to the scene)”. If this option is not enabled, duplicate instances of the same object (subsequent copies) will have their attack hitboxes change in sync when one of them modifies its hitbox.

Could this option be enabled by default? Many users are unaware of this behavior, which often leads to difficulties in identifying the root cause of such issues. Please keep this feature, as it can be useful for future new functionality implementations. Thank you to the official team for continuously fixing bugs!

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This morning, a group member encountered an issue where the red frame size changed for the same object (e.g., Bullet 1 and Bullet 2). After searching, it was found that in the AttackCollision node, there is a resource option called “resource_local_to_scene (localized to scene)”. If this option is not enabled, duplicate objects of the same type (subsequent instances) will have their attack hitboxes change in tandem when one of them modifies its attack hitbox. Could this option be set to enabled by default? (Because many people are unaware of this situation, they might not be able to find the problem.) Please keep this feature, as it can enable many new functions in the future. Thank you to the official team for continuously fixing bugs!

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