When adding a property track to change the display in 2D sprite animation, the changes persist even after switching to another animation.
For example, if you want to make the sprite semi-transparent only while walking, you can achieve this by setting the walking motion to semi-transparent using Modulate. However, the motion when standing still afterward also becomes semi-transparent. Is there a way to initialize or specify the property at the end of the animation? Thank you.
The simplest approach is to reset Modulate at the beginning of the idle animation.
If it’s not a looping animation, resetting it at the end of the animation also seems like a good option.
Ah, so that’s the specification after all. It feels a bit unnatural to set all parameters for every animation that might transition, but I’ll give it a try. Thank you.