You can apply color changes via Sprite2D > Inspector > Visibility > Modulation, but for a specific object, changing the modulation value does not reflect the color change.
Is the color locked by some other element, or is this a bug?
Sprite2D is a feature for changing the color of images, and the Sprite2D material settings include an option called “Enable Parent Node’s Material.”
The root node can collectively control the material color and size ratios of elements contained in child nodes, such as hitbox colliders, images, and light rays.
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Thank you.
Upon checking, it was caused by the parent node’s material usage being enabled.
As a supplementary note, please be aware that “Use Parent Node Material” is utilized by the “Filter” function of the action. If you turn it off, the filter function will cease to work.
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