ACTION GAME MAKER allows exporting to Android, but some prior preparations are required.
Preparing the Development Environment
- Install OpenJDK 17 (*Note: Use version 17, not the latest 21.)
- Install Android SDK
Settings in the Editor
- Editor Settings > Export > Android Settings
- Configure the launcher icon
- Configure settings for Google Play Store
The Android export feature is identical to Godot’s official implementation; for detailed instructions, please refer to the Godot documentation:
Important Notes When Exporting Games to Smartphones
- For stretch mode (scaling settings), we recommend using “viewport.”
Change Project Settings > Display > Window > Stretch > Mode to “viewport.” - You must create input configurations compatible with touch operations.
The default input map does not support touch operations on smartphones; you will need to create virtual pads or use a plugin.