When a player jumps and hits a tile wall on the bottom, the jump motion is set to complete (land). However, for a character with a collision size of 48x120, after colliding with the side of a tile, if the character comes into contact with the tile’s edge, the fall stops, but the state does not transition to landed.
・・■ ← When colliding with the side of this tile
・○ ← Character object
■ ← Snags on the edge of this tile, but the falling motion continues
※ “.” is written for position adjustment because spaces are omitted; in reality, these are blank spaces.
※ Each tile is 48x48.
This is a character similar to the one created in the “Create a Jumping Character” tutorial video from step 1. This issue actually occurred when we expanded the collision size to the dimensions mentioned above.