Landing does not apply collision detection with walls

When a player jumps and hits a tile wall on the bottom, the jump motion is set to complete (land). However, for a character with a collision size of 48x120, after colliding with the side of a tile, if the character comes into contact with the tile’s edge, the fall stops, but the state does not transition to landed.

・・■ ← When colliding with the side of this tile
・○ ← Character object
■ ← Snags on the edge of this tile, but the falling motion continues

※ “.” is written for position adjustment because spaces are omitted; in reality, these are blank spaces.
※ Each tile is 48x48.

This is a character similar to the one created in the “Create a Jumping Character” tutorial video from step 1. This issue actually occurred when we expanded the collision size to the dimensions mentioned above.

This is likely related to the previously reported issue:

We plan to fix it, so please wait a moment.

Thank you for your confirmation.
We look forward to the update :smiling_face:

1 Like

Understood.
I look forward to working with you.