BUG: About resetting the game and portals

最小复现-关于重置游戏与传送门.zip (137.7 KB)

Description: When performing a game reset in the second scene (press F, not F5), the results differ significantly from pressing F5:

  1. There is a portal transition animation during reset, even if the player is far from the portal;
  2. After reset, the player remains in the second scene;
  3. Child objects disappear after reset.

Explanation: When resetting the game in the second scene (pressing F, not F5), the results are very different from pressing F5:

  1. There is a portal transition animation during reset, even if the player is far from the portal;
  2. After reset, the player remains in the second scene;
  3. Child objects disappear after reset.

Description: When performing a game reset in the second scene (press F, not F5), the results obtained are very different from pressing F5:

  1. There will be excessive animation of portals when resetting, even if the player is far away from the portal.
  2. After resetting, the player is still in the second scene;
  3. The child object will disappear after resetting.

Feedback: Game reset is a very common feature. Whether the player is defeated or completes the game, they often need to use the reset function to return to the title screen. This is a scenario faced by all types of games.
In addition to the three bugs mentioned above, many other bugs can arise. For example, after reset, variables may become disordered instead of returning to their initial state; the player’s position might become strange, getting stuck in walls, etc. However, since these issues are difficult to reproduce 100%, they are not demonstrated in this project.

The issue can be confirmed.
There is a bug in the behavior of the “Reset Object” action.

This issue has been fixed in version 1.0.16.

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