BUG: Disabling the hitbox while invincible fails

Controls:
AD Move left/right, S Kick
Description:
Players can control the character to move and kick; when a kick hits, visual effects and sound effects will appear;
Enemies can be kicked by the player and will be knocked away upon impact.
When enemies are attacked, they become invulnerable for 3 seconds, and their hitboxes are disabled.
Bugs:
Visual effects and sound effects still play when players hit invulnerable enemies;
Invulnerable enemies are still knocked away when hit;
Enabling “Show Collisions” in the debug settings reveals that invulnerability does not actually remove the hitbox.

Controls:
AD Move left/right, S Kick
Description:
Players can control the character to move and kick; when a kick hits, visual effects and sound effects will appear;
Enemies can be kicked by the player and will be knocked away upon impact.
When enemies are attacked, they become invulnerable for 3 seconds, and their hitboxes are disabled.
Bugs:
Visual effects and sound effects still play when players hit invulnerable enemies;
Invulnerable enemies are still knocked away when hit;
Enabling “Show Collisions” in the debug settings reveals that invulnerability does not actually remove the hitbox.

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This project cannot be opened in version 1.0.14, which directly causes the editor to crash.

Both of my computers can open it; on one of them, I even downloaded AGM fresh, copied the project over, and opened it.

Hi AnG,

We checked your project, and at the beginning of the damage and movement animations, you’re turning off the “Disabled” setting of the HitCollision. As a result, the deactivation seems to be getting overridden.

2 Likes

Thank you